We couldn’t freely change the saturation and lightness with the hue fixed. Well, it can be reproduced with general RGB parameters, but the parameters for each hue intensity are intricately intertwined and cannot be easily changed. Recent diffusion control has become more accurate, and that side can be freely manipulated. I chose a random hue as a check and tried to turn on the saturation and brightness with the MOTOR effect. The purpose was to check for flicker under various conditions, but there are some other points I noticed.
Saturation It’s a new dimming
- The control method is not judged visually, and white is mixed with the hue at a constant ratio. This is possible because the quality of the white produced by diffusion control is good.
- There seems to be a difference in the effect of reducing saturation depending on the hue.
- Red turns pink with a little white.
- Yellow quickly turns whitish. However, when it gets closer to orange, the characteristics of red and yellow are mixed and it seems that the change is just right.
- Cyan has almost no change. Even cyan, which is not mixed with white, looks whitish.
- Green and purple is as expected.
Brightness does not darken
- Brightness is controlled by intermittently lighting so as not to destroy the hue.
- There is no difference in brightness even if it is cut down to 50%. This is great for energy saving. I’ve heard it in the manufacturer’s lighting declaration.
- I notice that it is finally dark when I cut it down to 80%. But with the MOTOR effect, there are times when I still don’t notice. What a mess!
It seems that the appearance of colors varies from person to person, so I would like to ask various people how they look.